Place holder

This is a temporary place holder for a conversation i had on the TC which I think would actually help people playing DC (especailly once i take the time to properally write it out).
The topic is, how are weapon stats determined in DC but not in technical programming terms... this is in border statistic terms)
The topic is, how are weapon stats determined in DC but not in technical programming terms... this is in border statistic terms)
Cheshire> I plotted the stats of the DSJ vs. # of DSJs at that stat
<gr_8scorpio> ok
<Evil_D> sleepy time for me, pease oit everyone.
<Cheshire> and it is a normal distribution but it is centered to the left ("skewed to the left" i believe is the correct term for it)
<gr_8scorpio> good nite evil d
<Brykk> night D.
<gr_8scorpio> ok
<--| Evil_D has left #traderchat
<Cheshire> so, if weapon stats are still determined the way I think they are
<gr_8scorpio> ok
<Cheshire> the game picks a "random" integer but it has to follow the skewed distrubition
<Cheshire> so i would guess the integers are weighted or something
<gr_8scorpio> ok
<Cheshire> to have a better grasp of how it works, i would need to be able to read the code of the game, which I can't understand
<Brykk> i'm out. later all.
|<-- Brykk has left www.freejavachat.com (Quit: Brykk)
<Cheshire> another piece of information I got from making DSJs
<Cheshire> the "50/50 point" is at the 1.1 tier
<Cheshire> meaning you have ~50% chance of a weapon being at the 1.1 tier or lower stat
<Cheshire> and you have a ~50% chance of the weapons being 1.1 tier or higher
<Cheshire> the actual chance of getting a 1.1 tier is ~18%
<Cheshire> and getting a 1.0 tier is approx 20%
<gr_8scorpio> ok so that means you have a better chance of gettin a teir 1.0
<Cheshire> yea
<Cheshire> 1.0 tier DSJ is a 80d
<Cheshire> 1.0 tier SAC is a 140a
<gr_8scorpio> so should i make less more often then?
<Cheshire> that is where the "random" bit i was talking about comes in
<gr_8scorpio> ok
<gr_8scorpio> makes sense
<Cheshire> random because it "randomly" picks a stat, but the amount of that particular stat is choses is random
<Cheshire> sorry if i'm not making sense
<Cheshire> i'm tired and should be in bed
<gr_8scorpio> you are
<gr_8scorpio> i understand
<Cheshire> actually, i'm going to keep going because I'm going to C/P this and make a write up on weapon stats
<Cheshire> an example of this happening, would be one of those wheels you spin at a fair
<gr_8scorpio> ok
<Cheshire> you spin the wheel and it eventually stops at number
<gr_8scorpio> uh huh
<Cheshire> there's the crappy prize which most people win because it is the one with the highest frequency on the wheel
<gr_8scorpio> yea right
<Cheshire> then there is the better prize, which is not as common on the wheel
<Cheshire> etc
<gr_8scorpio> i got you
<Cheshire> until you have the grand prize which only once on the wheel
<Cheshire> *which is
<gr_8scorpio> which would be like the 248dsj
<Cheshire> ya
<Cheshire> now imagine you spun the wheel a thousand times and kept track of all the results
<Cheshire> the distribution of the prize versus the number of times it came out, would be quasi-normal, but skewed to the left
<gr_8scorpio> yea makes since but if you spin that wheel enough eventually u'd get the bigg prize once
<Cheshire> this is the same situation with DC and weapon stats
<Cheshire> ...or at least, that is my understanding of it
<gr_8scorpio> i know it took me 3yrs to get a SG
<gr_8scorpio> but a week to get a CWT
<Cheshire> silvers are harder because they simply are harder to find
<Cheshire> so with silvers, it would be as if the wheel had several "blank" slots on it
<Cheshire> which would represent reg glads
<Cheshire> for example, CSB
<Cheshire> people know the value of 100 is associated with the CSB in the code
<Cheshire> they don't know what it exactly means, but if that means the chance of getting a CSB is 1 in 100
<gr_8scorpio> hmmm could be
<Cheshire> then on our wheel, for ever CSB on the wheel, there are 100 SB
<gr_8scorpio> and one CSB
<Cheshire> yup
<gr_8scorpio> i wish i knew the ratios like on CSB
<Cheshire> and if my distribution on DSJ is correct for all or nearly all weapons
<gr_8scorpio> but my thoughts are is that 1 and 100 if you make them or everyone on dc makes them
<Cheshire> then for every 1.3 tier CSB on the wheel, there are 20 1.0 tier CSB and then there are 2100+ SBs