DnD: Its official

Have a seat, have a drink, walk among friends, all of this can be done in the Golden Griffon, Titan's official tavern.

Re: DnD: Its official

Postby LightSol » September 16th, 2008, 2:54 am

Well, trust me, ive checked all sorta tools ;P and i have already the make up of our town and such, so what is it
FRIDAY OR SATURDAY?
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Re: DnD: Its official

Postby James » September 16th, 2008, 4:11 pm

CATURDAY.

WITH AN S INSTEAD OF A C.
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Re: DnD: Its official

Postby LightSol » September 17th, 2008, 8:23 am

Mkay, that works best for me as well ^^
So, 9pm / 20.00 this SATURDAY as in the 20th of SEPTEMBER BY THE GMT-10 time.
So yeah, Lets go people.
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Re: DnD: Its official

Postby James » September 17th, 2008, 10:36 am

woottastic. I'm excited :)
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Re: DnD: Its official

Postby TBeck » September 17th, 2008, 12:18 pm

LightSol wrote:So, 9pm / 20.00 this SATURDAY as in the 20th of SEPTEMBER BY THE GMT-10 time.


By my math that is 4pm in EST [gmt -5] right?
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Re: DnD: Its official

Postby LightSol » September 17th, 2008, 12:33 pm

Oh wait, im gmt +2 , so i messed up my math xD. that would be 7pm for -10 , and 2am for you .. argh
Ok lets rework this , im not really willing to wake up before 7pm, and if i was running it late night.. might work, not sure.
So what timezones are you guys precisely? I want to work this so it well, works for everyone :)
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Re: DnD: Its official

Postby TBeck » September 17th, 2008, 7:24 pm

gah time zones are so confusing... and i just looked into this and i am under the effect of daylight savings time right now but it doesnt look like you are

I am Eastern Standart Time (GMT -5)

it is currently 7:24pm here.... not sure if the posts show up as posted X minutes and Y hours ago or if theres a setting to see that.
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Re: DnD: Its official

Postby James » September 18th, 2008, 4:16 am

Pacific standard time zone, -8 GMT.
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Re: DnD: Its official

Postby LightSol » September 18th, 2008, 9:14 am

Ah so i was mostly correct, and tbeck, that would erm, mean , erm 24:00, if that is unsuitable for you i could try to do it late night (for me) and get it about 3 hours earlier :)
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Re: DnD: Its official

Postby TBeck » September 18th, 2008, 11:59 am

midnight works for me... i dont do anything on sundays so its not a big deal if I stay up til wee hours in the mornign and sleep in.
I could probably go for 4 or 5 hours before passing out
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Re: DnD: Its official

Postby LightSol » September 19th, 2008, 7:56 am

Ok seems that nothing has changed and were going at the same time :) as in GMT -8 9pm
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Re: DnD: Its official

Postby James » September 19th, 2008, 6:52 pm

Sounds good. I'll be there tomorrow night.
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Re: DnD: Its official

Postby boywonder » September 20th, 2008, 7:52 pm

SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!

(but not in a can)
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My friends all call me old scratch and I am a Capricorn
My turn ons are romantic walks and killing the unborn
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Re: DnD: Its official

Postby James » September 20th, 2008, 11:14 pm

Well, I edited my post so my char sheet is a little bit shorter. Not much, though.
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Re: DnD: Its official

Postby zipcat » September 21st, 2008, 1:54 am

Dessous

Female Half-Orc Druid 1
Lawful Neutral
Representing zipcat

Strength 14 (+2)
Dexterity 11 (+0)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 18 (+4)
Charisma 12 (+1)

Size: Medium
Height: 4' 7"
Weight: 120 lb
Eyes: Dark Brown
Hair: Dark Brown
Skin: Pale

Total Hit Points: 10

Speed: 30 feet

Armor Class: 10

Touch AC: 10
Flat-footed: 10

Initiative modifier: + 0 = + 0 [dexterity]
Fortitude save: + 4 = 2 [base] + 2 [constitution]
Reflex save: + 0 = 0 [base]
Will save: + 6 = 2 [base] + 4 [wisdom]
Attack (handheld): + 2 = 0 [base] + 2 [strength]
Attack (missile): + 0 = 0 [base]
Grapple check: + 2 = 0 [base] + 2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Druidic Orc (? 1 more)

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Feats:

Self-Sufficient

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 1 =
+1

Balance Dex* 0 =
+0

Bluff Cha 5 =
+1
+ 4
Climb Str* 6 =
+2
+ 4
Concentration Con 2 =
+2

Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha 1 =
+1

Disguise Cha 1 =
+1

Escape Artist Dex* 0 =
+0

Forgery Int 1 =
+1

Gather Information Cha 1 =
+1

Heal Wis 6 =
+4
+ 2 [self-sufficient]
Hide Dex* 0 =
+0

Intimidate Cha 5 =
+1
+ 4
Jump Str* 2 =
+2

Knowledge (nature) Int 3 =
+1
[cannot use untrained] + 2 [druid]
Listen Wis 4 =
+4

Move Silently Dex* 0 =
+0

Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 0 =
+0

Search Int 1 =
+1

Sense Motive Wis 8 =
+4
+ 4
Spot Wis 4 =
+4

Survival Wis 8 =
+4
+ 2 [druid] + 2 [self-sufficient]
Swim Str** 2 =
+2

Use Rope Dex 4 =
+0
+ 4

* = check penalty for wearing armor

Zero-level Druid spells: 3 per day

First-level Druid spells: 2 (1 + 1) per day

Half-Orc

* + 2 strength / -2 intelligence / -2 charisma (already included)

* Darkvision (see 60 feet in pitch-dark)

Druid

* Spontaneous Casting (summon nature's ally)

* Animal Companion

* + 2 on Knowledge (nature) and Survival (already included)

* Wild Empathy

* Woodland Stride (level 2)

* Trackless Step (level 3)

* Resist Nature's Lure (level 4)

* Wild Shape (level 5)

* Venom Immunity (level 9)

* A Thousand Faces (level 13)

* Timeless Body (level 15)

* High wisdom gains bonus spells daily

Class HP rolled
Level 1: Druid 8


Dessous's Equipment:

1 lb

2 lb
_____
3 lb Weapons / Armor / Shield (from above)
Holly and mistletoe
Spell component pouch

Total

More about Dessous:
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