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Re: DnD: Its official

PostPosted: September 11th, 2008, 10:26 pm
by James
Edit: Ok, that's gigantic. I'll trim it down later, but it's mostly for ease of reference for me and others.

Okay, I created him.

I present you... A HALFLING BARD!

Name: Theodore McFiggin
Alignment: Chaotic Neutral
Race: Halfling

************************************************
Class: Bard
Level: 1
Experience: 0

Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 18 (+4)
************************************************
Size: Small
Height: 3'4"
Weight: 41 lb
Hair: Brown and ridiculously curly
************************************************
Max HP: 7 = 6 (first level) + 1 (Con)

Fortitude Save: 2 = 0 (base) + 1 (halfling) + 1 (con)
Reflex Save: 7 = 2 (base) + 1 (halfling) + 4 (dex)
Will Save: 3 = 2 (base) + 1 (halfling)

Attack Bonus: 2 = 0 (base) + 1 (size) + 1 (str)
+1 if using dagger (thrown only)
Armor Class: 18 = 10 (base) + 4 (dex) + 1 (size) + 3 (armor)

Initiative: 4 = 4 (dex)
************************************************
Skills:
28 first level
7 for each after

Class Skills:
Points Stats Other
Appraise(int): 0 + 1 +
Balance(dex): 0 + 4 +
Bluff(cha): 4 + 4 +
Climb(str): 0 + 1 + 2
Concentration(con): 0 + 1 +
Craft(int): 0 + 1 +
Decipher Script(int): 0 + 1 +
Diplomacy(cha): 4 + 4 + 2
Disguise(cha): 1 + 4 +
Escape Artist(dex): 0 + 4 +
Gather Info(cha): 0 + 4 +
Hide(dex): 4 + 4 + 4
Jump(str): 0 + 1 + 2
Knowledge(int): 0 + 1 +
Listen(wis): 0 + 0 + 2
Move Silently(dex): 4 + 4 + 2
Perform(cha): 2 + 4 +
Profession(wis): 0 + 0 +
Sense Motive(wis): 0 + 0 + 2
Sleight of Hand(dex): 4 + 4 +
Spellcraft(int): 0 + 1 +
Swim(str): 0 + 1 +
Tumble(dex): 0 + 4 +
Use Magic Device(cha): 1 + 4 +
************************************************
Special Abilities:

- Bardic Knowledge

- Bardic Music: Useable 1/day

--Countersong: If about to be affected by sonic or language
based attack, can use perform in place of a saving
throw if countersong is better than saving throw.
Allows additional saving throw using bard's roll if
already affected. Does not counter no-save effects.
Must be within 30 feet.
Can last up to 10 rounds.

--Fascinate: (needs at least perform 3)
Causes one or more creatures to be fascinated within 90 ft.
Creature must be able to see and hear bard and vice versa,
and both must be able to concentrate on the other.
Danger of any kind negates ability to use.
# Creatures: 1 = 1/3 * Level (rounded up)
Cannot fascinate same creature within 24 hours of previous attempt.
Lasts: 1 round (1 / level)
While fascinated, all reaction based skills checks gain -4 penalty.
New potential threats require additional perform check and saving throw.
Obvious threats break the effect.

--Inspire Courage: (needs at least perform 3)
Allies must be able to hear song.
Lasts for 5 rounds after bard finishes singing.
Effects:
+1 against charm and fear
+1 to attack and damage
Bonuses increase by +1 at 8th level and +1 for every 6 levels after.
************************************************
Magic:

Spells per day:
0th: 2

Spells Known:
0th: 4

Mage Hand (5-pound telekinesis)
Mending (minor repairs to object)
Message (whispered conversation at distance)
Dancing Lights (creates torches or other lights)
************************************************
Weapon Proficiencies:

Simple Weapons
Longsword
Rapier
Sap
Short Sword
Shortbow
Whip

Armor proficiencies:
Light armor
Shields

Can cast magic normally with light armor on.
************************************************
Chosen Feats:

Negotiator: +2 to Diplomacy and Sense Motive
************************************************
Gp: 110 (initial) - 40 (equipment) = 70

Carry Weight: 28.75
Medium Load: 32.25
Heavy Load: 64.50
Maximum Load: 97.50

Equipment:

Longsword (small): 1d6 -- 19-20/x2 -- 4 lbs

2 Daggers (small): 1d3 -- 19-20/x2 -- 2 lbs
Used for ranged weapon- 10 ft. maximum

Leather Armor: +2 AC -- Max Dex +6 -- Penalty 0 -- 15 lbs

Backpack (.5 lbs):
Waterskin (1 lb)
Rations x12 (3 lbs)
Blanket(winter) (.75 lbs)
Lute (2.5 lbs)

Re: DnD: Its official

PostPosted: September 12th, 2008, 1:45 am
by Tharris
stat method used: 4d6 drop lowest
I know they are high, I always roll high stats, then during the game I can't roll higher than a 10 to save my life, it's depressing. So many great characters that have gone by the wayside due to poor rolling in game, but they all have outstanding stats. I'm in the process of trimming down my equipment I'll have to refigure everything up. I went into autopilot on that part and just took max starting gold as I always allow my players to have max starting gold for their class due to it being so little anyway. Already rolled up my gold and I only get 170 g instead of 200 so I'll just drop the healer's kit but I'll have to figure out how much gold that will leave me with. Might even upgrade my armor if it's enough.

Re: DnD: Its official

PostPosted: September 12th, 2008, 2:00 am
by James
Haha, don't worry about it man.

Are we going by the official rules for what our starting gold is going by? I wasn't sure because I remember talking to Light about it at one point but unfortunately I forgot the amount he provided me (hence why my character sheet has yet to contain gold in it...)

Re: DnD: Its official

PostPosted: September 12th, 2008, 10:56 am
by LightSol
Haha, well, forgive me for even consider you for any cheating or anything :), and about the gold, we are going by the book amounts , the fact that you have low gold makes it challenging , and loot worth something , otherwise people are "wow i got a few hundred gold, mkay NEEXT" ~~ , BUT if you have extremely low gold and dont have enough for some basics then give me a shout and it will be allowed to get some needed gold, or you could ask your friends to share ;)

Ok my plans for the game is next friday , are you guys available?

Re: DnD: Its official

PostPosted: September 12th, 2008, 12:42 pm
by TBeck
porbably, what time (and timezone) on friday

Re: DnD: Its official

PostPosted: September 12th, 2008, 6:45 pm
by James
Is there any way to do it Saturday?

I can do it Friday, but I'm going to visit my parents and my friends in my home town over the weekend and Friday is the prime time for me visiting friends.

Re: DnD: Its official

PostPosted: September 13th, 2008, 2:40 am
by LightSol
Well, if it means youll be able to play longer then sure, we can do it saturday.
The timezone for me is gmt+2 so i can start it from 1 o'clock. So yeah, you choose ^^

Re: DnD: Its official

PostPosted: September 13th, 2008, 3:32 am
by James
Whoa! Haha. This is going to be tricky... I live in the Pacific time zone, so I'm -10 hours from your time. This is going to be fun.

Re: DnD: Its official

PostPosted: September 14th, 2008, 12:39 pm
by LightSol
Well, what do you prefer, late night or early morning?

Re: DnD: Its official

PostPosted: September 14th, 2008, 11:41 pm
by Tharris
I prefer late night personally

Re: DnD: Its official

PostPosted: September 15th, 2008, 12:01 am
by James
Yeah, late night for me too.

Re: DnD: Its official

PostPosted: September 15th, 2008, 1:44 am
by LightSol
Well, that would mean starting at about 9 pm for you guys (if you all are aprox -10 from me) and i get up at 7am and lead the game :D . Would that work for everyone? Then the choice shows up of either Late friday or late saturday.

Re: DnD: Its official

PostPosted: September 15th, 2008, 2:52 am
by Tharris
either or works for me. oh i never did post the rogue my roommate was going to play.

Re: DnD: Its official

PostPosted: September 15th, 2008, 8:13 am
by LightSol
Well it was sent to me, so unless the others want to see every single detail , you can just say his power and such :)

Re: DnD: Its official

PostPosted: September 15th, 2008, 5:29 pm
by James
Found something kind of cool here:

http://www.drachenzahn.de/city_map_gene ... ction.html

Dunno if you're interested, but I thought it was neat.