Re: DnD: Its official
Posted: September 11th, 2008, 10:26 pm
Edit: Ok, that's gigantic. I'll trim it down later, but it's mostly for ease of reference for me and others.
Okay, I created him.
I present you... A HALFLING BARD!
Name: Theodore McFiggin
Alignment: Chaotic Neutral
Race: Halfling
************************************************
Class: Bard
Level: 1
Experience: 0
Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 18 (+4)
************************************************
Size: Small
Height: 3'4"
Weight: 41 lb
Hair: Brown and ridiculously curly
************************************************
Max HP: 7 = 6 (first level) + 1 (Con)
Fortitude Save: 2 = 0 (base) + 1 (halfling) + 1 (con)
Reflex Save: 7 = 2 (base) + 1 (halfling) + 4 (dex)
Will Save: 3 = 2 (base) + 1 (halfling)
Attack Bonus: 2 = 0 (base) + 1 (size) + 1 (str)
+1 if using dagger (thrown only)
Armor Class: 18 = 10 (base) + 4 (dex) + 1 (size) + 3 (armor)
Initiative: 4 = 4 (dex)
************************************************
Skills:
28 first level
7 for each after
Class Skills:
Points Stats Other
Appraise(int): 0 + 1 +
Balance(dex): 0 + 4 +
Bluff(cha): 4 + 4 +
Climb(str): 0 + 1 + 2
Concentration(con): 0 + 1 +
Craft(int): 0 + 1 +
Decipher Script(int): 0 + 1 +
Diplomacy(cha): 4 + 4 + 2
Disguise(cha): 1 + 4 +
Escape Artist(dex): 0 + 4 +
Gather Info(cha): 0 + 4 +
Hide(dex): 4 + 4 + 4
Jump(str): 0 + 1 + 2
Knowledge(int): 0 + 1 +
Listen(wis): 0 + 0 + 2
Move Silently(dex): 4 + 4 + 2
Perform(cha): 2 + 4 +
Profession(wis): 0 + 0 +
Sense Motive(wis): 0 + 0 + 2
Sleight of Hand(dex): 4 + 4 +
Spellcraft(int): 0 + 1 +
Swim(str): 0 + 1 +
Tumble(dex): 0 + 4 +
Use Magic Device(cha): 1 + 4 +
************************************************
Special Abilities:
- Bardic Knowledge
- Bardic Music: Useable 1/day
--Countersong: If about to be affected by sonic or language
based attack, can use perform in place of a saving
throw if countersong is better than saving throw.
Allows additional saving throw using bard's roll if
already affected. Does not counter no-save effects.
Must be within 30 feet.
Can last up to 10 rounds.
--Fascinate: (needs at least perform 3)
Causes one or more creatures to be fascinated within 90 ft.
Creature must be able to see and hear bard and vice versa,
and both must be able to concentrate on the other.
Danger of any kind negates ability to use.
# Creatures: 1 = 1/3 * Level (rounded up)
Cannot fascinate same creature within 24 hours of previous attempt.
Lasts: 1 round (1 / level)
While fascinated, all reaction based skills checks gain -4 penalty.
New potential threats require additional perform check and saving throw.
Obvious threats break the effect.
--Inspire Courage: (needs at least perform 3)
Allies must be able to hear song.
Lasts for 5 rounds after bard finishes singing.
Effects:
+1 against charm and fear
+1 to attack and damage
Bonuses increase by +1 at 8th level and +1 for every 6 levels after.
************************************************
Magic:
Spells per day:
0th: 2
Spells Known:
0th: 4
Mage Hand (5-pound telekinesis)
Mending (minor repairs to object)
Message (whispered conversation at distance)
Dancing Lights (creates torches or other lights)
************************************************
Weapon Proficiencies:
Simple Weapons
Longsword
Rapier
Sap
Short Sword
Shortbow
Whip
Armor proficiencies:
Light armor
Shields
Can cast magic normally with light armor on.
************************************************
Chosen Feats:
Negotiator: +2 to Diplomacy and Sense Motive
************************************************
Gp: 110 (initial) - 40 (equipment) = 70
Carry Weight: 28.75
Medium Load: 32.25
Heavy Load: 64.50
Maximum Load: 97.50
Equipment:
Longsword (small): 1d6 -- 19-20/x2 -- 4 lbs
2 Daggers (small): 1d3 -- 19-20/x2 -- 2 lbs
Used for ranged weapon- 10 ft. maximum
Leather Armor: +2 AC -- Max Dex +6 -- Penalty 0 -- 15 lbs
Backpack (.5 lbs):
Waterskin (1 lb)
Rations x12 (3 lbs)
Blanket(winter) (.75 lbs)
Lute (2.5 lbs)
Okay, I created him.
I present you... A HALFLING BARD!
Name: Theodore McFiggin
Alignment: Chaotic Neutral
Race: Halfling
************************************************
Class: Bard
Level: 1
Experience: 0
Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 18 (+4)
************************************************
Size: Small
Height: 3'4"
Weight: 41 lb
Hair: Brown and ridiculously curly
************************************************
Max HP: 7 = 6 (first level) + 1 (Con)
Fortitude Save: 2 = 0 (base) + 1 (halfling) + 1 (con)
Reflex Save: 7 = 2 (base) + 1 (halfling) + 4 (dex)
Will Save: 3 = 2 (base) + 1 (halfling)
Attack Bonus: 2 = 0 (base) + 1 (size) + 1 (str)
+1 if using dagger (thrown only)
Armor Class: 18 = 10 (base) + 4 (dex) + 1 (size) + 3 (armor)
Initiative: 4 = 4 (dex)
************************************************
Skills:
28 first level
7 for each after
Class Skills:
Points Stats Other
Appraise(int): 0 + 1 +
Balance(dex): 0 + 4 +
Bluff(cha): 4 + 4 +
Climb(str): 0 + 1 + 2
Concentration(con): 0 + 1 +
Craft(int): 0 + 1 +
Decipher Script(int): 0 + 1 +
Diplomacy(cha): 4 + 4 + 2
Disguise(cha): 1 + 4 +
Escape Artist(dex): 0 + 4 +
Gather Info(cha): 0 + 4 +
Hide(dex): 4 + 4 + 4
Jump(str): 0 + 1 + 2
Knowledge(int): 0 + 1 +
Listen(wis): 0 + 0 + 2
Move Silently(dex): 4 + 4 + 2
Perform(cha): 2 + 4 +
Profession(wis): 0 + 0 +
Sense Motive(wis): 0 + 0 + 2
Sleight of Hand(dex): 4 + 4 +
Spellcraft(int): 0 + 1 +
Swim(str): 0 + 1 +
Tumble(dex): 0 + 4 +
Use Magic Device(cha): 1 + 4 +
************************************************
Special Abilities:
- Bardic Knowledge
- Bardic Music: Useable 1/day
--Countersong: If about to be affected by sonic or language
based attack, can use perform in place of a saving
throw if countersong is better than saving throw.
Allows additional saving throw using bard's roll if
already affected. Does not counter no-save effects.
Must be within 30 feet.
Can last up to 10 rounds.
--Fascinate: (needs at least perform 3)
Causes one or more creatures to be fascinated within 90 ft.
Creature must be able to see and hear bard and vice versa,
and both must be able to concentrate on the other.
Danger of any kind negates ability to use.
# Creatures: 1 = 1/3 * Level (rounded up)
Cannot fascinate same creature within 24 hours of previous attempt.
Lasts: 1 round (1 / level)
While fascinated, all reaction based skills checks gain -4 penalty.
New potential threats require additional perform check and saving throw.
Obvious threats break the effect.
--Inspire Courage: (needs at least perform 3)
Allies must be able to hear song.
Lasts for 5 rounds after bard finishes singing.
Effects:
+1 against charm and fear
+1 to attack and damage
Bonuses increase by +1 at 8th level and +1 for every 6 levels after.
************************************************
Magic:
Spells per day:
0th: 2
Spells Known:
0th: 4
Mage Hand (5-pound telekinesis)
Mending (minor repairs to object)
Message (whispered conversation at distance)
Dancing Lights (creates torches or other lights)
************************************************
Weapon Proficiencies:
Simple Weapons
Longsword
Rapier
Sap
Short Sword
Shortbow
Whip
Armor proficiencies:
Light armor
Shields
Can cast magic normally with light armor on.
************************************************
Chosen Feats:
Negotiator: +2 to Diplomacy and Sense Motive
************************************************
Gp: 110 (initial) - 40 (equipment) = 70
Carry Weight: 28.75
Medium Load: 32.25
Heavy Load: 64.50
Maximum Load: 97.50
Equipment:
Longsword (small): 1d6 -- 19-20/x2 -- 4 lbs
2 Daggers (small): 1d3 -- 19-20/x2 -- 2 lbs
Used for ranged weapon- 10 ft. maximum
Leather Armor: +2 AC -- Max Dex +6 -- Penalty 0 -- 15 lbs
Backpack (.5 lbs):
Waterskin (1 lb)
Rations x12 (3 lbs)
Blanket(winter) (.75 lbs)
Lute (2.5 lbs)